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Tuesday, September 22, 2020

Stonne 1940 Big CoC Weekend Part 1


This has been in the pipeline for a few months now, the first public Big CoC public weekend at the WHC. In this first post I'll give some idea of the thought process (sic) behind the game and then I'll give you the scenarios and how the game played out...oh, and there will be a few pics.
Warlord and Crusader French
Mark Freeth was very keen to get an early war 1940 scenario together, initially we toyed with the idea of running a weekend with 2 games running side by side, one containing French and the other BEF taking on the invading Germans. While this was certainly achievable, it involved a few more logistical headaches concerning turning the games around, plus simply having to focus on 2 games at once rather than one. So, in the end we plumped for a single set of scenarios with just the French and Germans.
A small problem with running Big CoC games is that the scenarios are somewhat dependant on the number of players attending, and given the nature of the WHC the numbers can vary, Some players book months in advance, but often people will book relatively late so the scenario needed to be capable of being tweaked to fit this in. The nuts and bolts of the game don't alter that much, the idea being that each player will command an infantry (or armour) platoon, then the force as a whole has a degree of support which is then dished out. On the whole this is not a problem, but for quite a while we were looking at having six players (fine, 3 on 3) then suddenly the numbers went up to seven. My initial reaction was one of mild horror because it meant balancing the game for a three versus four. However, when I started looking at the way the Stonne game might play out, the imbalance of 3 platoons  against 4 became more and more attractive.


A little Panhard 178. It bogged in the ditch......
The battle at Stonne took place over 4 days commencing on 15th May 1940, with the Germans having the Grossdeutschland motorised infantry regiment, and elements of the 10.PzD (Panzer-Regiment 8)
They were encountering in these scenarios the 3e DIM (Division d'Infanterie Motorisée), supported by 3e DCr (Division Cuirassée)
Looking at the platoon lists for CoC the 1940 German infantry platoons are enormous. Each platoon contains 2 senior leaders and a 50mm mortar team plus 4 x 10 man sections, for a total of 44 men.
The French platoons are a similar size, with 2 platoon leaders (1 senior, 1 junior) a VB rifle grenade team of a junior leader with 4 men. plus 3 sections of 11 for a total of 40 men. 

So if we had seven players, with 3 on the German side and 4 for the French it wouldn't be too bad. 1 player a side would be playing a tank platoon anyway, so it would be 2 German infantry platoons against 3 French, however that is actually 8 German sections opposed to 9 French, making it less unbalanced than first appears. A little extra tweaking by making the Germans "superior regulars" meaning they treat rolls on their command dice of a single six also as a 5, giving them more CoC dice pips during the game, plus increasing the size of their panzer II platoon to a whopping 5 vehicles would compensate for the additional French numbers. Additionally, each German platoon would start with a full Chain of Command Dice. 


Poilus advance, CharB in support 
So I worked on that basis, and prepared everything with 7 players in mind, Then of course Mark called and said " I've got an 8th player"......So the superior regular, and the extra CoC dice went out of the window, and the Panzer platoon was cut from 5 down to 4, and the Germans went up to 3 infantry platoons to make it 4 a side. Also the Germans would not have a significant advantage in support points when they were attacking, while the french would.

 Even after this we had another couple of guys wanting to sign up, but at that late stage we sadly had to say no, and stick with 8, as I think a single game with 5 a side is really stretching it for this rule set - not saying its not possible, but I think the game might suffer.
So that is the format we ended up going with, having said that I'm pretty sure the scenarios will work fine with seven (or 5 for that matter) players if the Germans are bumped up a bit to cater for uneven forces.



Panzerjeager I supports Black Tree and Warlord infantry

The other aspect of the games that numbers have an impact on is the size of the table used for each scenario. The recommendation for Big CoC is that the table size should be the same as for normal CoC (6' x 4')  with an additional foot width per additional infantry platoon added - you add nothing for the armour.
Well, The main table at the WHC is 24' long by 6' deep, and so we already play on a depth of 6' which I prefer over 4'. The patrol phase gets forces into action quickly enough anyway, and having the extra depth gives players a bit more room without slowing things down.
Just adding 2 feet per platoon gives us a width of 8' x 6 " which is fine, but the centres' terrain boards are 3' each so it is convenient to go for a slightly larger width of 9'. a bit more room both on the table and for player comfort. That meant that it wasn't too tricky to divide up the table into 3 sections - 9' at each end and then utilise the central 6' and 3' of one of the other sections to give us 3 x 6' x 9' areas.

The point of all this meant I could set up the entire table beforehand, and players go from game to game  with no great interruptions in order to maximise playing time. Also I think it looks good!






Stonne from west to east: Game 1 at the far end, game 2 in the foreground, game 3 in the centre. The Germans are advancing from the north, the French, the south.

I also planned to have a 4th scenario, which would have meant re-setting the terrain at one end of the table- it would have been that which was fought over in game 2 so we could do it while game 3 was in progress giving plenty of time. As it turned out, we didn't get in 4 games over the weekend, a bit of a shame but, sometimes CoC games can be like that, some go faster than others.
The table was made up simply from having a look at Google Earth, backed up with some excellent maps in Prieser's "Blitzkrieg Legend"- to  get the overall topography. Generally the village hasn't changed enormously since 1940, although it was rebuilt there has been no development sprawl, The critical points haven't changed, in terms of the woods, the road layout, and the extent of the village.Being able to get down at street view is an amazing resource, it shows just how winding and steep the only road the Germans had to approach the village from the north was, as it approaches the Butte De Stonne at the Eastern end of the village, and how despite it appearing very flat on the map, the countryside to the west and south actually has quite a lot of small undulations, the view south from the village is somewhat restricted. At the eastern end of the village the countryside is more wooded and broken, with the road becoming sunken before it winds down back on itself down the steep wooded slope to the north of the village (off- table)

Map showing the initial German attack on Stonne, May 15 at 0800. Influenced by Eric Denis' work. (wikipedia)
Given the nature of playing 3 or possibly 4 games over a weekend in a campaign format with 8 CoC novices I thought that the first scenario should probably be a bit gentle in order to ease them into it, and allow them to possibly make a few mistakes without getting horribly punished. I also wanted to keep it relatively simple.
Given the nature of the fighting in Stonne (the village apparently changed hands 17 times in 3 days), it lent itself to a relatively straightforward narrative: i.e. Attack and counterattack- So I decided to make the first game an attack/defence scenario with the Germans on the offensive at the eastern end of the table, the second game was to be another attack/defence with the French on the offensive at the western end of the table. Game 3 was to be in the central area of the table with the Germans attacking in an "attack on an objective" scenario.
I planned a 4th scenario which was to be played out on new terrain to the east of Stonne and that would have been the French conducting a flank attack. However, time sadly ran out. I'm sure we will do it one day.


The View from east to west, the broken ground of the Butte De Stonne in the foreground

The scene was set:
8 players, hopefully 4 games, Germans versus French at Stonne, one of the iconic battles of the campaign.
What were the salient features of the battle? The Germans had crossed the Meuse a couple of days earlier and were trying to exploit that relatively fragile bridgehead, the French had rapidly managed to assemble a counter attack force. The massif of which Stonne is a small part doesn't readily show up on a map, but have a look at Google Earth and you can see just how important it was for both sides. The village itself is rather innocuous, just a farming village with two roads entering from the south, however, it is the terrain to the north which both sides were focused on. There is a single road which leads out of Stonne to the north, this snakes down the hillside along a steep wooded slope before reaching the more gentle plain. The entire northern side of Stonne is covered in thick fir trees which extend down the steep slope- there is nowhere in the village itself (other than the "Butte de Stonne") which has a view to the north. However, if you hold the town and can establish OP's in this wooded hillside you have a magnificent vista stretching out 4 or 5 kilometres and more to the north, the German bridgeheads, and the routes they will take as they expand. Subsequently this tiny Ardennes village became vitally important.   


French section enters central Stonne

Monday, September 21, 2020

Addicted!

What's going on everyone!?


Today was spent the same as usual lately by loading up the truck so I can get some more stuff moved to our new place.

All day I couldn't stay away from the Zombies in my pocket app and played 15+ games of it today losing most and winning few but having a blast playing 

I seem to be heavily addicted to the game in my free time like I used to be long ago, lol. 

As always, thank you for reading and don't forget to stop and smell the meeples!  :)

-Tim

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Saturday, September 12, 2020

People Behind The Meeples - Episode 241: Hameed Moore

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Hameed Moore
Email:mooregames19@gmail.com
Location:Norway
Day Job:Student
Designing:Two to five years.
Facebook:Moore Games LLC
Twitter:@MooreGamesLLC
Instagram:@MooreGamesLLC
Other:UnPub 9
Today's Interview is with:

Hameed Moore
Interviewed on: 7/16/2020

This week's interview is with Hameed Moore, a designer working on his first game that will be making its way to Kickstarter this October. So keep your eye out for Vendarla, and read on to learn more about Hameed and his other projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
From new Lego designs to fantasy RPGs, I've always had a passion for designing stuff ever since I was kid. I really enjoy history and fantasy subjects and tabletop design gives me that platform to bring those subjects to life in a format of a game.

What game or games are you currently working on?
Press your luck (Vendarla), Worker placement, Co-op deck builder

Have you designed any games that have been published?
Not yet

What is your day job?
Student

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
In a house

Who do you normally game with?
Wife, family, and friends

If you were to invite a few friends together for game night tonight, what games would you play?
If we have 7 people then 7 Wonders always! Less than 7, Orleans, Valeria Card/Villages, Mansions of Madness, Dice Forge, Terraforming Mars

And what snacks would you eat?
Chips and nuts

Do you like to have music playing while you play games? If so, what kind?
It depends on the theme of the game. If I was playing a civilization themed game then I would play music from a civilization soundtrack.

What's your favorite FLGS?
Games Unlimited in Pittsburgh, PA and Outland in Bergen Norway

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
My favorite is 7 Wonders, Least favorite but still enjoy Dwarven Smithy, and worst game is Quests of Valeria

What is your favorite game mechanic? How about your least favorite?
Favorite is worker placement. Least is trick taking

What's your favorite game that you just can't ever seem to get to the table?
I don't have that problem but if I have to pick one it would be Through the Ages.

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Mechanics first then the theme.

Have you ever entered or won a game design competition?
No

Do you have a current favorite game designer or idol?
No

Where or when or how do you get your inspiration or come up with your best ideas?
From ancient history and fantasy works

How do you go about playtesting your games?
I set up private game nights for a selected group. Eventually I will take my prototype to any board game meetup events to find new testers.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
With a team, my wife is a UX designer so she helps me with some ideas and all of the design layout.

What do you feel is your biggest challenge as a game designer?
Marketing your game.

If you could design a game within any IP, what would it be?
I would like to design a board game similar to World of Warcraft.

What do you wish someone had told you a long time ago about designing games?
How to market your games through social media and other platforms.

What advice would you like to share about designing games?
Have fun and be open-minded to people's comments about your game.

Would you like to tell my readers what games you're working on and how far along they are?
I'm planning to crowdfund: Vendarla - a competitive press your luck resource management game.
Games I feel are in the final development and tweaking stage are: Vendarla
Games that I'm playtesting are: Worker placement city building game
Games that are in the early stages of development and beta testing are: Co-op deck builder adventure game
And games that are still in the very early idea phase are: Civilization style game

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Yes, Board Game Reviewers & Media, BG Design Lab Community, BG Geek Crowdfunding Group, BG Revolution Community, BGG

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Coke-zero, VHS

What hobbies do you have besides tabletop games?
Reading, PC gaming, traveling, and hiking

What is something you learned in the last week?
Getting people to subscribe to a newsletter early on in the process is really important.

Favorite type of music? Books? Movies?
Favorite type of music - Classical Favorite type of books - Ancient history, medieval history, science-fiction/fantasy Favorite type of Movies - Historical, action, comedies, science-fiction/fantasy, romantic comedies

What was the last book you read?
Lords of the North by Bernard Cornwell

Do you play any musical instruments?
No

Tell us something about yourself that you think might surprise people.
I can be shy at first

Tell us about something crazy that you once did.
Attended a random person's graduation party with some friends.

Biggest accident that turned out awesome?
Can't think of anything

Who is your idol?
Roman Emperor Aurelian

What would you do if you had a time machine?
Visit the Roman Empire during its Pax Romana

Are you an extrovert or introvert?
Introvert until I get to know the people

If you could be any superhero, which one would you be?
Silver Surfer

Have any pets?
No

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I hope we can find a way to stop the next asteroid from hitting Earth. Board games will survive because we have been playing board games since the times of the ancient Egyptians and Sumerians.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Game on!! I plan on launching the Kickstarter campaign for Vendarla in October 2020.




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Game 378: Goodcode's Cavern (1982) And Romero/Carmack Corrections

            
Goodcode's Cavern
United States
Gebelli Software (publisher)
Released 1982 for Atari 800
Date Started: 3 September 2020
Date Ended: 3 September 2020
Total Hours: 2
Difficulty: Easy (2/5)
Final Rating: (to come later)
Ranking at time of posting: (to come later)
     
In today's edition of "If It Were Any Good, It Wouldn't Have Taken 10 Years to Show Up on MobyGames," we have Goodcode's Cavern, also known as Dr. Goodcode's Cavern (the box cover, title screen, and manual all slightly disagree). This all-text game plays like a combination of The Devil's Dungeon (1978), with its numbered rooms and magic wand as the only piece of player inventory, and Rodney Nelsen's Dragon Fire (1981), with its randomly-generated room descriptions. Its concepts are basic enough, however, that it might have been influenced by neither.
     
The setup is that Doctor Goodcode has purchased a mansion and found the caverns beneath it inhabited by monsters. He wants you, an adventurer, to clean it out. Thus begins your exploration of a randomly-generated three-level dungeon with 80 rooms per level. Your goal is to make it to the exit with as much treasure and as many kills as possible.
             
Stepping into the first room.
        
There's no character creation process. Everyone seems to start with a strength of 86 and no assets except a magic wand with three charges. The dungeon is laid out like a node map, with each room connecting to up to four others in the four cardinal directions. You can wind your way through all 80 rooms on each level in numerical order or watch for the occasional opportunity to jump from, say, Room 40 to Room 57. That's about the only "choice" you get in the game.
  
As you enter each room, the game draws from a collection of random terms and phrases, so one might be described as a "light blue room with a wooden floor" and the next a "ruby red room with a dirt floor." A selection of atmospheric effects finalizes the description: "There is a pool of blood"; "It smells like a fire"; "It is very musty in here." Each room can have nothing, some gold pieces strewn about, or an encounter with a monster.
          
This room is pink with a thick carpet and there's moaning.
           
Monsters include snakes, orcs, alligators, tigers, vampires, wild dogs, frogs, and cave bears. Each has a randomly-selected descriptor and color, so you might get a "mean white snake" or a "gruesome russet wild dog" or a "mammoth yellow vampire." Not only that, but there's a random exclamation before the monster ("Hot tacos!"; "Jiminy Cricket!") and each monster has a random behavioral descriptor after his name; for instance, "he is starting towards you" or "he is looking hungry." Each monster also has a strength level. Your only options are to "Defend" (which seems to do nothing), "Attack," or zap the creature with your magic wand. The latter kills everything instantly, but you only have three charges to start.
              
Hot tacos indeed. Although I suspect if I saw a blue grizzly bear, I'd start blaming something else I got in Mexico.
             
Attacking pits your strength against the monster level, and behind a bunch of colorful flashes, the game calculates how much health you and the monster lose. Some battles take up to three rounds. If you win, you get whatever treasure that monster was carrying, which again is drawn from a list of random descriptions and values. You might find an "ugly iron ring" worth nothing or a "bright gold chalice" worth 11,000 gold pieces. You only have 20 treasure slots, so you often find yourself discarding cheap treasures to make room for more expensive ones. There are no other inventory items in the game.
          
Finding a "nickel headband" and then checking my status.
        
As you defeat monsters, your level goes up, and I guess maybe it improves your odds in future combats. If so, it's not really palpable. Leveling is a bit weird, because it's expressed as two numbers, like "1-40" or "2-67." I couldn't tell where the first number rolls over; I think my winning character got to "2-110." Equally mysterious is how health regenerates. Your health is represented as a percentage--the higher the more you're wounded--and sometimes it seems to drop as you move between safe areas, but other times it remains stubbornly the same.
        
The mammoth russet vampire was a little too much for me, so I zapped him with the wand. I'm glad I did, because the colossal gold knife was worth a lot of money.
        
In addition to regular monsters, demons of various colors and descriptions (e.g., "yellow cave demon"; "pink sewer demon") pop up randomly and extort gold from you under a variety of excuses, including loans, protection money, and buying tickets to the "demon's ball." They ask for relatively little gold, and you can't fight them anyway, so there's nothing to do but hit B)ribe and pay them. Their demands don't even get more expensive on lower levels. It's a very weird dynamic.
          
A demon convinces me to pay reparations.
         
The game has an odd fixation with color. Not only do you get color descriptions for the rooms, monsters, and treasure, but the main screen frequently changes color, flashes different colors when combat is happening, and sticks different colored boxes randomly on the sides of the screen. I guess the developer was just showing off the capabilities of the system. It didn't affect my experience either way; I just found it strange.
    
If you die at any point, you can quickly hit the joystick button to resurrect in the same room for a minimal cost, but it fails about half the time.
              
No, but you can resurrect me.
         
Room 80 of the first two levels is a special room where a demon will buy your treasures for cash and then sell you food, a compass, information, or an extra two "zaps" for the wand. I have no idea what food does; buying it seemed to have no effect. Ditto the compass. "Information" resulted in nonsense clues (e.g., "you will meet a tall dark stranger") whenever I tried. The extra zaps are priceless, though, and you can make more than enough money on Level 1 to ensure that you can just use your wand to blast through the next two levels, although using the wand nets you no experience.
         
Room 80 on Level 1.
        
Room 80 on Level 3 presents you with a "wizened old man" seated at an organ. The door slams shut behind you, and your wand starts to flicker. This seems like an obvious clue to Z)ap the wand, but in fact it doesn't matter what action you take; the outcome is the same: you win the game and the program recaps the amount of treasure you collected and the number and strength of monsters you killed. Presumably, you're meant to keep replaying for higher scores.
    
The winning screens.
         
This is the sort of game that I would have seen in a bargain bin at Electronics Boutique in 1984. I would have been suspicious of its $7.95 price sticker, assuming it couldn't possibly deliver much content for that price, but I would have bought it with hope anyway, taken it home, and tried my best to supplement my wanderings with my own imagination, pretending I was having fun, but feeling in some vague way that there must be more to life than this.
           
Cavern barely passes as an RPG. It has one inventory item that you can choose to use; I guess it has some statistics behind the combat; and there is that mysterious "level." It gets only a 10 on the GIMLET, with 2s in economy, interface, and gameplay and 0s and 1s in everything else. I can't find the game even mentioned in a contemporary source, let alone reviewed.
         
I have no idea what's happening here.
                  
Dr. Goodcode, whoever he was, never made another appearance (search the name without Cavern and you get nothing). The rest of the title screen is equally mysterious. If the dedicatee, "Kitty Goodcode," wasn't a James Bond girl, she also wasn't anyone else as far as I can tell. Perhaps the only notable thing is that it was published by Gebelli Software, which was a short-lived California-based enterprise from Nasir Gebelli, the famed Apple II developer who went on to work on the Final Fantasy series at Square. I'm participating in a podcast with John Romero later in September, and I know he knows Gebelli, and I suppose I could ask him to ask Gebelli to confirm who Dr. Goodcode was, but .  . . there are times that tracking down the original developers to some of these 1980s games honors them, and there are times that it doxxes them. This seems like one of the latter.
   
But since I was only able to get 1,200 words out of Goodcode's Cavern, let me use the rest of this space to explore a lesson that I recently learned about secondhand journalism. A few years ago, in writing about Dark Designs III: Retribution! (1991), I wrote the following:
            
1991 was a major transition year for Carmack and his new partner, John Romero. At the age of 20, Carmack had gotten a job two years prior at Softdisk, largely on the strength of his Dark Designs series. But he and the other developers grew to despise the sweatshop-like atmosphere of Softdisk and the monthly programming demands. He and Romero began moonlighting by selling their own games--principally the Commander Keen series--as shareware on bulletin board services. When Softdisk found out about these games, and that the pair had been using the company's computers to write them, both threats of a lawsuit and offers of a contract followed. The messy result was that Carmack and Romero left the company but agreed to continue to produce one game every 2 months for Softdisk's magazines. Thus, a couple years later, after the team had changed the gaming world forever with Wolfenstein 3D and DOOM, you see them credited on the occasional diskmag title like Cyberchess and Dangerous Dave Goes Nutz!
            
I had consulted several sources to assemble that paragraph, including one that purported to have interviewed both Carmack and Romero in detail, and I was pretty confident in what I had. Fast forward to a few weeks ago, when John Romero (who I didn't even know was aware of my blog) invited me to participate in a podcast interview of Stuart Smith. (We're recording in mid-September; I'll let you know when it's out.) I took the opportunity to run the paragraph by him and found out that almost everything I'd written was wrong. To wit:
          
  • I was a year late; 1990 was the year most of this happened. Romero worked at Softdisk prior to Carmack and was actually the one who hired Carmack, not because of Dark Designs but because of a tennis game plus his obvious facility with programming.
  • Romero and Carmack loved working at Softdisk and only left because it was the wrong sort of publisher to take advantage of the horizontal scrolling technology that the duo would use in Wolfenstein 3D and DOOM.
  • It was actually the president of Softdisk, Al Vekovius, who suggested that Carmack, Romero, and Tom Hall start their own company. There were no lawsuits and no threats; Carmack and Romero kept working for Softdisk for a year to avoid leaving the company in a lurch.
  • The reason Carmack and Romero are credited on so many Softdisk titles stretching into the mid-1990s is that those titles used technology and code that Carmack and Romero had created. They otherwise had no involvement in games like Cyberchess and Dangerous Dave Goes Nutz!
      
All of this has been a lesson in putting too much faith in secondary sources, even when they agree and everything seems to fit together logically. I didn't get into this gig to be a journalist, and I have no formal training in journalism, but clearly my blog has veered in that direction at least occasionally, and as such, I need to adopt stricter rules for my use of sources, to make it clear when I'm speculating based on limited evidence, and to always see primary sources when they're available. I'm still working on these "rules," but they stopped me here in speculating on the identity of Dr. Goodcode even though I have a pretty good idea of who he is.
     
Sorry for the otherwise short entry, but you'll see a few more of these in September, as I have to devote more time to getting my classes going. Hopefully for the next entry, I can make some progress on The Summoning.
    

Friday, September 4, 2020

D-E-D Dead!

What's going on everyone!?


Today for the #2019gameaday challenge I played a game of Colt Express on the mobile app.  It was a great game but I'm a little biased about the game, lol!

I didn't end up winning but I felt a bit rusty with the game. I can't wait to play it again and trying to win!

As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

Sunday, August 30, 2020

Router-Exploit-Shovel: An Automated Application Generator For Stack Overflow Types On Wireless Routers

About Router-Exploit-Shovel
   Router-Exploit-Shovel is an automated application generation for Stack Overflow types on Wireless Routers.

   Router exploits shovel is an automated application generation tool for stack overflow types on wireless routers. The tool implements the key functions of exploits, it can adapt to the length of the data padding on the stack, generate the ROP chain, generate the encoded shellcode, and finally assemble them into a complete attack code. The user only needs to attach the attack code to the overflow location of the POC to complete the Exploit of the remote code execution.

   The tool supports MIPSel and MIPSeb.Run on Ubuntu 16.04 64bit.

Router-Exploit-Shovel's Installation
   Open your Terminal and enter these commands:
Usage

   Example: python3 Router_Exploit_Shovel.py -b test_binaries/mipseb-httpd -l test_binaries/libuClibc-0.9.30.so -o 0x00478584

Router-Exploit-Shovel's screenshot

Code structure

ROP chain generation
   This tool uses pattern to generate ROP chains. Extract patterns from common ROP exploitation procedure. Use regex matching to find available gadgets to fill up chain strings. Base64 encoding is to avoid duplicate character escapes. For example:

Attackblocks
   You can get attackblocks generated in results/attackBlocks.txt. Such as:

You might like these similar tools:

More information


12 Ways To Hack Facebook Account Passwords And Its Proeven Tion Techques 2020

        12 Ways to hack facebook accounts         

"Hack Facebook" is one of the most searched and hot topics around the Internet, like Gmail hacker. We have prepared a detailed list of how hackers can hack someone's Facebook account easily in just a few minutes and how can we prevent the same.

Being a FB white hat hacker, I get following questions frequently from people:

  • Can you refer any reliable Facebook hacker? (After me denying their hacking request 😛 )
  • Is there any online FB cracker tool?
  • Where can I get FB hacking software?
  • Is there any free password finder?
  • How can I hack someone's Facebook account easily?

To the best of my knowledge, there is no hacking tool. You won't be able to find it anywhere. However, you will find many websites claiming that they are providing free hack tool (either online or offline), but you cannot download the password file without completing a survey. Even after going through a tiresome process of completing a survey, you would have got nothing in the endThese things are posted only with the intention of making money. Don't waste your precious time in searching such hack tool.


If you want to know how hackers can hack someone's FB account, please go ahead and read the techniques listed below. The most successful method among all of these techniques is phishing. Phishing enables someone with no or little technical knowledge to hack account's password easily in just a few minutes.

Some of the techniques listed below are not applicable only to FB but also to all daily used internet websites, such as Google, Twitter, Yahoo etc.

You won't be vulnerable to hacking if you understand how hacking works

This article is written with the aim of educating people about how hacking works and how should they prevent it. Please don't use these techniques for malicious purposes.

1 Phishing

Phishing is the most common technique used for hacking FB passwords. It is very easy for someone who is having little technical knowledge to get a phishing page done. That is why phishing is so popular. Many people have become a victim of Phishing page due to its trustworthy layout and appearance.

How does phishing work?

In simple words, phishing is a process of creating a duplicate copy of the reputed website's page with the intention of stealing user's password, or other sensitive information like credit card details. In our topic, it means creating a page which perfectly looks like FB login page but in a different URL like fakebook.com, or faecbook.com, or any URL that pretends to be legit. When a user lands on such a page, he/she may think that is the real Facebook login page, asking him/her to provide his/her username and password. So, the people who do not find phishing page suspicious are going to enter their username & password. The password information will be sent to the hacker who created the phishing page. At the same time, the victim gets redirected to original FB page.

 

Example: John is a programmer. He creates an FB login page with some scripts that enable him to get the username and password information. John puts this fake login page in https://www.facebouk.com/make-money-online-tricks. Peter is a friend of John. John sends a message to Peter, "Hey Peter, I have found a free trick to make money online, you should definitely take a look at https://www.facebouk.com/make-money-online-tricks-free". Peter navigates to the link and see a FB login page. As usual, Peter enters his username and password on it.

The hacking part

The username and password of Peter is sent to John and Peter is redirected to a money making tips page https://www.facebouk.com/make-money-online-tricks-tips-free.htmlThat's all; Peter's Facebook account is hacked.

Please note that phishing is done by a third person through emails; that is how it happens most of the time. So always beware of phishing emails, else you may lose your Facebook account, or credit card details, or any other sensitive data. Learn more about phishing.

How can you protect yourself against online FB phishing?

Hackers can reach you in many ways; email, personal messages, FB messages, website ads etc. Clicking any links from these messages will lead you to a FB login page. Whenever you find an FB login page, you should note only one thing which is URL. Because nobody can spoof/use Facebook URL except when there are some XSS zero-day vulnerabilities, but that's very rare.

  1. What is the URL you see in browser address bar? 
  2. Is that really https://www.facebook.com/ (Trailing slash is very important since it is the only separator in Google chrome to distinguish domain and subdomain. Check out the below examples to know the difference)? 
  3. Is there a green color secure symbol (HTTPS) provided in the address bar?

Bearing these questions in mind should prevent you from the hacking of online phishing pages. Also, see the below examples of phishing pages.

Some super perfect phishing pages

Facebook Perfect Phishing Page
Phishing Page – Note the misleading URL

Most of the people won't suspect this page (snapshot given above) since there is an https prefix with a green color secure icon and also there is no mistake in www.facebook.com. But, this is a phishing page. How? Note the URL correctly. It is https://www.facebook.com.infoknown.com. So, www.facebook.com is a sub-domain of infoknown.com. Google Chrome does not differentiate the sub-domain and domain, unlike Firefox does.

One can obtain SSL Certificates (HTTPS) from many online vendors. A few vendors give SSL Certificate for Free for 1 year. It is not a big deal for a novice to create a perfect phishing page like the one given above. So, beware of it.

Phishing Someone's Facebook Account Password
Phishing Page – Note the misleading URL.

This is a normal FB Phishing page with some modification in the word Facebook.


2 Social Engineering

This is the second most common technique for hacking Facebook accounts. In fact, this method shouldn't come under Hacking, since much knowledge is not required for this method. I am listing this method under hacking to ensure the list of most common techniques used for FB account hacking in their respective order. Social engineering is basically a process of gathering information about someone, whose account you need to hack. The information may be his/her date of birth, mobile number, boyfriend/girlfriend's mobile number, nickname, mother's name, native place etc.

How does Social Engineering work?

Security Question

Facebook-Social-Engineering-Security-Question
FB-Social-Engineering-Security-Question

Many websites have a common password reset option called Security Question. Most common security questions are :

What is your nickname?

Who is your first-grade teacher?

What is your native place?

or


Any custom questions defined by the user.

Obtaining such information from the respective people may let us hack into their account. So, if anyone comes to know the answer to it, they will be able to hack your account using forgot password option.

Most Common and Weak Passwords

Security Question does not let you get into others FB account easily. But, setting a weak password could easily allow any of your friends to hack your account.

What is a weak password? 

A password that is easily guessable by a third person is known as a weak password.

Most common passwords
  • Mobile Number
  • Nickname / Name and Date of Birth Conjunction
  • Boy Friend's Mobile Number / Girl Friend's Mobile Number – Most of the lovers 😛
  • Girl Friend's / Boy Friend's Name – Most of the lovers 😛
  • Boy or Girl Friend Name Combination
  • Bike Number
  • Unused / Old Mobile Number
  • Pet Name
  • Closest Person Name (can be friends too)

Now, be honest and comment here if you are one of the people who have any one of the common passwords mentioned above. Please don't forget to change your password before making a comment 😉

How can you protect yourself from Social Engineering? 

Security Question

Don't have a weak or familiar security question/answer. Therefore, it should be known only to you. You can set your security question here. Fortunately, Facebook has a lockout period of 24 hours before giving access to the one who successfully answered the security question, meaning that the hacker cannot enter into your account until 24 hours. So you can prevent the hacking attempt by logging in to your account in the 24 hours lockout period.

Additionally, FB provides an option called "Login Alerts" under Facebook Security Settings. You should add your mobile or email there to get notified whenever your account is logged in to a new or unknown device.

Most Common and Weak Passwords

It is very simple. Change your password now if you have any one of the weak passwords stated above.


You might also be interested in hacking facebook fan page article

3 Plain Password Grabbing

insecure-plain-password-grabbing
This is another common method used to steal Facebook user's password. Most people are unaware of this method, but traditional hackers use this method to hack user accounts.

How does Plain Password Grabbing works? 

In this method, the Facebook hacker targets a particularly low-quality website, where the victim is a member and hacks their database to get the stored plain username & password of victim.

How could the hacker/attacker get access to Facebook?

Many of us use the same password for FB and also for some poor xyz.com. So, it is easy for a hacker to get your password through the low-quality poorxyz.com.

In another scenario, the hacker/attacker creates a website with the intention of getting victim's password, so when the victim registers his/her account using email and creates a password, those details will get stored in the database of the hacker/attacker. Thus hacker gets access to victim's account.

Common people, who use same email and password for these kinds of low-quality websites, may end up losing their Facebook account.

How can you protect yourself from Facebook Plain Password Grabbing? 

You should never trust the third party low-quality websites. Even passwords of popular websites, like LinkedIn, are insecure and vulnerable to hacking. So, never and ever trust the third party low-quality websites.


Most of the website developers are storing plain passwords in their database without even thinking about encryption or security. This makes Facebook hackers' job easy since the password is in plain text format.

Best way to prevent this method is to have a unique password at least for websites that you really trust. Don't use your FB password for any other website/portal, so your password will be safe .


4 Key Logger

Facebook-Hacking-Key-Loggers
A keylogger is a software tool used to record keystrokes on a computer or mobile device. This, in turn, records everything you type using your keyboard and store it for use. Generally, keyloggers are installed as application software in operating systems to track keystrokes, but there are hardware keyloggers as well.

Hardware keyloggers also are known as physical keyloggers attached to a computer in a USB port records everything before it sends the keyboard data to the computer. There are various mobile keyloggers, that perform the same action on various operating systems.

How Key Logging works?

All keyloggers run in the background (except trial versions) and won't be viewable to users until you know the keylogger password and shortcut used to view it. It will record all the keys pressed and give you a detailed report of when and what keys are used for what application – Simply, a clean report to identify passwords.

Anyone who is reading the keylogger logs is able to see the Facebook password or any passwords and sensitive information typed, like credit cards, bank username, password etc. Whenever you log in to a public computer, there are chances to lose your Facebook password to someone else.

Hardware keyloggers are identifiable in case of your personal computer but are hard in case of public computers.

In another scenario, your friend/colleague/neighbor could ask you to log in using their computer as a help. If their intention is to get your password, then you are most likely to lose your Facebook account to the hacker.

Nowadays, many people are using mobile keyloggers. It enables to track the keypad of mobile. So, any sensitive information typed on the mobile keypad is vulnerable to hacking.

How can you protect yourself from Key Logging?

You need not be afraid of keyloggers when you use your personal computer since you are the only one who is going to access it. But, whenever you use any public computer or your friend's computer, you should not trust it.

I always suggest my friends use On-Screen Keyboard whenever they are in need to type a password. Also, please make sure that nobody is checking your screen when you type your password because your screen would expose what you had typed. In windows, there is an inbuilt tool called On-Screen Keyboard that helps us to select keys using the mouse.

You can open OSK by using the Run dialog box. Winkey + R to open Run dialog box, type OSK and then press Enter. Nowadays, many banking portals provide a screen keyboard in the browser itself. So, please make use of it whenever you are surfing on public computers. On-Screen Keyboard helps even when hardware keyloggers are installed.

Never use third-party mobile keypad apps unless you really trust the publisher because the app may track all of your keystrokes and send it to the publisher.


5 Browser Extension Hacker

This method doesn't let the Facebook hacker/attacker gain complete access to your Facebook account, however, gives some power to control your account indirectly. I've seen multiple Google Chrome and Firefox add-ons, which secretly perform actions, like following a person, like a page on behalf of your Facebook profile, etc.

How Browser extension hack works?

When you visit some malicious websites or web pages, you will be prompted to install a browser add-on. Once you install the add-on, it will perform all the tasks described by the hacker or attacker who created it. Some primary actions are posting status updates on your wall, liking an FB page, following a person, adding you to some Facebook groups, inviting your friends to like a page, or join a Facebook group etc. You may not know these things happening on your FB account until you check your Facebook activity log periodically.

How can you prevent browser extension Facebook hack?

You should monitor your activities using Activity Log. You must not trust any third party websites prompting you to add a browser extension. Install add-on only from the browser store, that too only from trusted publishers. Why should you risk your account if you don't know the publisher or intention of the add-on? Therefore, always stay away from these malicious browser extensions.


6 Malicious Application Hack

Always remember that all the apps you use on Facebook are owned by third-party publishers and not by Facebook. Of course, there are a few exceptions like Instagram. A malicious application, which is requesting your permission, will do almost all kind of spam stuff on your Facebook profile.

How malicious application hack works?

Whenever you find Login using the Facebook option on any website, you should come to know that it is a third party Facebook application not owned by Facebook. When you click Login using Facebook, you will be shown a permission dialog box with the requested permission details. Once you click okay button, the requested personal details can be accessed from FB or the requested actions can be performed in your FB account on your behalf.

What could a third party application do on your Facebook account?

  • Post photos and status update
  • Share link to your timeline or to any group you belong
  • Manage your page
  • Post on behalf of you on the Facebook pages you own
  • Access your personal information
  • Access your photos including "Only me" privacy photos; sometimes they can further access your mobile photos using a Facebook vulnerability like the one I found (Don't worry, it's completely fixed now 😉 ).

These are just examples of what can be done. What if the application you are using is malicious? It could spam your Facebook account with a bunch of worthless contents.

How can you prevent yourself from malicious application hack?

You should always beware of what permissions you give to a Facebook application even though FB is reviewing application's permission requests. Don't give permission to an application if you don't trust the website or application.

Facebook-third-party-application-dialog-box
FB Application Permission Dialog Box

You can edit the information that you give to an application in the permission dialog box (snapshot given above). Also, you should review the applications that have access to your Facebook account here if you think you had given access to malicious applications.


7 Facebook Account Hacker Software 

You might have seen or downloaded many Facebook account hacker software, but none of them could truly hack Facebook password. Hacking your Facebook password instead of the target user is what it actually does.

How does Facebook account hacker software work?

People who try to hack Facebook account usually download software that is available on various websites. The software will collect the victim's password (the one who downloaded this software) as soon as it is opened or installed. Some software prompt you to enter Facebook username and password. They will store your password in their database collection of passwords. Few other software gain administrative privilege from you to install background keylogger to get your keystrokes including the Facebook password.

How can you prevent yourself from Facebook hacking software?

Don't trust Facebook hacking software. There is no real hacking software available on the Internet as I had said earlier.


8 Malicious Mobile Application 

There are a lot of mobile applications that secretly steal Facebook access token from your mobile device. Facebook mobile app functions through API, where access-token stored in your mobile's internal memory is used for authentication.  It is more like your username and password. So, if someone steals your access-token, then he/she is likely to have full access to your Facebook account.

How malicious mobile application software works?

Facebook Application Interface do not require username or password every time to get user data. It just needs secret access-token to retrieve user's data. Facebook mobile app stores the access token in mobile's memory. The app's part of the memory is accessible only to the respective application. Mobile apps that have administrative privilege can access other app's data. For example, gaining admin privilege in a rooted android phone could allow an application to steal your access token. A hacker can do a lot of malicious things if he/she gets your access token.

How can you prevent yourself from malicious mobile applications?

  • Install mobile apps only from trusted publishers.
  • Don't root your mobile device.
  • Logout Facebook from your mobile device frequently to get your access token expired.
  • Change your Facebook password frequently.

9 Browser Vulnerabilities 

browser-vulnerabilities-fb-facebook-hack
Browser Vulnerabilities are security bugs, which exist in older versions of mobile and desktop browsers.

How does browser vulnerabilities work on Facebook hacking?

Most browser vulnerabilities are exploited through an older version of the browser since all the zero days are patched by browser vendor once it is reported by researchers around the world. For example, Browser Same Origin Policy Vulnerability could allow a hacker/attacker to read the response of any Page like facebook.com and could be able to perform any action on your Facebook account since they are able to read the response by accessing the Facebook origin. Android Chrome SOP bypass by Rafay Baloch is one such vulnerability that is affecting Android web-view in Android < 4.4.

How can you prevent yourself from browser vulnerabilities?

You should always update your browser and operating system once there is an update available. Keeping an older version always has many risk factors involved.

Self XSS is also known as Self Cross Site Scripting. XSS is basically a web security vulnerability, which enables hackers to inject scripts into web pages used by other users. What is self XSS then? Self XSS is a kind of social engineering attack, where a victim accidentally executes a script, thus exploiting it to the hacker.

How does self XSS scam work?

In this method, hacker promises to help you hack somebody else's FB account. Instead of giving you access to someone else's account, the hacker tricks you into running malicious Javascript in your browser console that gives a hacker the ability to manipulate your account. Facebook hackers use this technique to add you in groups, add your friends to the group, post on your wall, add your friends in comments etc.

How can you prevent yourself from self XSS?

Self XSS is something that you let hackers to hack your account. So never and ever copy & paste the code given by someone in your browser, otherwise, you will get your Facebook account hacked.


11 Trojan Horses 

Trojan Horse is a malicious program, which is used to spy and control a computer by misleading users of its true intent. Malware Trojan can also be called as Remote Key Logger since it records keystrokes of all the applications of our computer and sends it to the hacker online.

How do Trojan Horses work?

software you think legit might be a trojan. A PDF you don't suspect might contain a trojan. An AVI media file given by someone might be a trojan. The Trojan horse runs in the background process, collects information and send it to the hacker. Trojan Horse can be sent in any form through any medium, like pen drive, iPod, website, or email. In our topic, Trojan records FB password that you have typed in your browser and sends it to the Facebook hacker using the Internet.

How can you prevent yourself from Trojan?

  • Do not
    • install programs from unknown online sources
    • play media files received from an unknown source
    • open any kind of files downloaded from untrusted sources
    • insert pen drive from any suspicious people.
  • Do have an updated anti-virus software installed on your computer.

Keeping your anti-virus software up to date does not guarantee you to stay safe from hacking. Basically, an anti-virus software is a collection of detected malware and viruses. Its job is to compare each and every file with the database of viruses. There are many numbers of software, which enable us to create undetectable Trojans. But, it is very unlikely to target a common man with undetectable Trojanware. So, keeping an antivirus program up to date is protective to large extent. Don't forget to update your anti-virus software once an update is available.


12 FB Zero Day

Zero Day is a security vulnerability that is unknown to the respective software vendor. In our context, undiscovered Facebook vulnerabilities are called FB Zero Day.

How does Zero Day hacking work?

FB Zero Day vulnerabilities are very rare since Facebook has a bug bounty program, where security researchers around the world participate and report zero-day vulnerabilities. Zero-day is basically a security loophole that is unknown to the software vendor.

There are two types of people who find Zero Day vulnerabilities. The first case is Security Researchers and Bug hunters, who make a responsible disclosure about the vulnerability to the software vendor; FB in our context. Another case falls on the evil side. Blackhat hackers who find Zero Day vulnerabilities don't disclose it to Facebook and they will use it for their personal benefit of hacking.

@EVERYTHING NT

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