Tuesday, September 29, 2020
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Tuesday, September 22, 2020
Stonne 1940 Big CoC Weekend Part 1
A small problem with running Big CoC games is that the scenarios are somewhat dependant on the number of players attending, and given the nature of the WHC the numbers can vary, Some players book months in advance, but often people will book relatively late so the scenario needed to be capable of being tweaked to fit this in. The nuts and bolts of the game don't alter that much, the idea being that each player will command an infantry (or armour) platoon, then the force as a whole has a degree of support which is then dished out. On the whole this is not a problem, but for quite a while we were looking at having six players (fine, 3 on 3) then suddenly the numbers went up to seven. My initial reaction was one of mild horror because it meant balancing the game for a three versus four. However, when I started looking at the way the Stonne game might play out, the imbalance of 3 platoons against 4 became more and more attractive.
A little Panhard 178. It bogged in the ditch...... |
They were encountering in these scenarios the 3e DIM (Division d'Infanterie Motorisée), supported by 3e DCr (Division Cuirassée)
Looking at the platoon lists for CoC the 1940 German infantry platoons are enormous. Each platoon contains 2 senior leaders and a 50mm mortar team plus 4 x 10 man sections, for a total of 44 men.
The French platoons are a similar size, with 2 platoon leaders (1 senior, 1 junior) a VB rifle grenade team of a junior leader with 4 men. plus 3 sections of 11 for a total of 40 men.
So if we had seven players, with 3 on the German side and 4 for the French it wouldn't be too bad. 1 player a side would be playing a tank platoon anyway, so it would be 2 German infantry platoons against 3 French, however that is actually 8 German sections opposed to 9 French, making it less unbalanced than first appears. A little extra tweaking by making the Germans "superior regulars" meaning they treat rolls on their command dice of a single six also as a 5, giving them more CoC dice pips during the game, plus increasing the size of their panzer II platoon to a whopping 5 vehicles would compensate for the additional French numbers. Additionally, each German platoon would start with a full Chain of Command Dice.
Given the nature of the fighting in Stonne (the village apparently changed hands 17 times in 3 days), it lent itself to a relatively straightforward narrative: i.e. Attack and counterattack- So I decided to make the first game an attack/defence scenario with the Germans on the offensive at the eastern end of the table, the second game was to be another attack/defence with the French on the offensive at the western end of the table. Game 3 was to be in the central area of the table with the Germans attacking in an "attack on an objective" scenario.
I planned a 4th scenario which was to be played out on new terrain to the east of Stonne and that would have been the French conducting a flank attack. However, time sadly ran out. I'm sure we will do it one day.
French section enters central Stonne
Monday, September 21, 2020
Addicted!
Today was spent the same as usual lately by loading up the truck so I can get some more stuff moved to our new place.
All day I couldn't stay away from the Zombies in my pocket app and played 15+ games of it today losing most and winning few but having a blast playing
I seem to be heavily addicted to the game in my free time like I used to be long ago, lol.
As always, thank you for reading and don't forget to stop and smell the meeples! :)
-Tim
Friday, September 18, 2020
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Saturday, September 12, 2020
People Behind The Meeples - Episode 241: Hameed Moore
Welcome to People Behind the Meeples, a series of interviews with indie game designers. Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before. If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!
Name: | Hameed Moore |
---|---|
Email: | mooregames19@gmail.com |
Location: | Norway |
Day Job: | Student |
Designing: | Two to five years. |
Facebook: | Moore Games LLC |
Twitter: | @MooreGamesLLC |
Instagram: | @MooreGamesLLC |
Other: | UnPub 9 |
Hameed Moore
Interviewed on: 7/16/2020
This week's interview is with Hameed Moore, a designer working on his first game that will be making its way to Kickstarter this October. So keep your eye out for Vendarla, and read on to learn more about Hameed and his other projects.
Some Basics
Tell me a bit about yourself.
How long have you been designing tabletop games?
Two to five years.
Why did you start designing tabletop games?
From new Lego designs to fantasy RPGs, I've always had a passion for designing stuff ever since I was kid. I really enjoy history and fantasy subjects and tabletop design gives me that platform to bring those subjects to life in a format of a game.
What game or games are you currently working on?
Press your luck (Vendarla), Worker placement, Co-op deck builder
Have you designed any games that have been published?
Not yet
What is your day job?
Student
Your Gaming Tastes
My readers would like to know more about you as a gamer.
Where do you prefer to play games?
In a house
Who do you normally game with?
Wife, family, and friends
If you were to invite a few friends together for game night tonight, what games would you play?
If we have 7 people then 7 Wonders always! Less than 7, Orleans, Valeria Card/Villages, Mansions of Madness, Dice Forge, Terraforming Mars
And what snacks would you eat?
Chips and nuts
Do you like to have music playing while you play games? If so, what kind?
It depends on the theme of the game. If I was playing a civilization themed game then I would play music from a civilization soundtrack.
What's your favorite FLGS?
Games Unlimited in Pittsburgh, PA and Outland in Bergen Norway
What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
My favorite is 7 Wonders, Least favorite but still enjoy Dwarven Smithy, and worst game is Quests of Valeria
What is your favorite game mechanic? How about your least favorite?
Favorite is worker placement. Least is trick taking
What's your favorite game that you just can't ever seem to get to the table?
I don't have that problem but if I have to pick one it would be Through the Ages.
What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games
Do you design different styles of games than what you play?
I like to design Board Games, Card Games
OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes
You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.
When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Mechanics first then the theme.
Have you ever entered or won a game design competition?
No
Do you have a current favorite game designer or idol?
No
Where or when or how do you get your inspiration or come up with your best ideas?
From ancient history and fantasy works
How do you go about playtesting your games?
I set up private game nights for a selected group. Eventually I will take my prototype to any board game meetup events to find new testers.
Do you like to work alone or as part of a team? Co-designers, artists, etc.?
With a team, my wife is a UX designer so she helps me with some ideas and all of the design layout.
What do you feel is your biggest challenge as a game designer?
Marketing your game.
If you could design a game within any IP, what would it be?
I would like to design a board game similar to World of Warcraft.
What do you wish someone had told you a long time ago about designing games?
How to market your games through social media and other platforms.
What advice would you like to share about designing games?
Have fun and be open-minded to people's comments about your game.
Would you like to tell my readers what games you're working on and how far along they are?
I'm planning to crowdfund: Vendarla - a competitive press your luck resource management game.
Games I feel are in the final development and tweaking stage are: Vendarla
Games that I'm playtesting are: Worker placement city building game
Games that are in the early stages of development and beta testing are: Co-op deck builder adventure game
And games that are still in the very early idea phase are: Civilization style game
Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Yes, Board Game Reviewers & Media, BG Design Lab Community, BG Geek Crowdfunding Group, BG Revolution Community, BGG
And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!
Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Coke-zero, VHS
What hobbies do you have besides tabletop games?
Reading, PC gaming, traveling, and hiking
What is something you learned in the last week?
Getting people to subscribe to a newsletter early on in the process is really important.
Favorite type of music? Books? Movies?
Favorite type of music - Classical Favorite type of books - Ancient history, medieval history, science-fiction/fantasy Favorite type of Movies - Historical, action, comedies, science-fiction/fantasy, romantic comedies
What was the last book you read?
Lords of the North by Bernard Cornwell
Do you play any musical instruments?
No
Tell us something about yourself that you think might surprise people.
I can be shy at first
Tell us about something crazy that you once did.
Attended a random person's graduation party with some friends.
Biggest accident that turned out awesome?
Can't think of anything
Who is your idol?
Roman Emperor Aurelian
What would you do if you had a time machine?
Visit the Roman Empire during its Pax Romana
Are you an extrovert or introvert?
Introvert until I get to know the people
If you could be any superhero, which one would you be?
Silver Surfer
Have any pets?
No
When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I hope we can find a way to stop the next asteroid from hitting Earth. Board games will survive because we have been playing board games since the times of the ancient Egyptians and Sumerians.
Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?
Game on!! I plan on launching the Kickstarter campaign for Vendarla in October 2020.
Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html
Did you like this interview? Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter . And be sure to check out my games on Tabletop Generation.
Game 378: Goodcode's Cavern (1982) And Romero/Carmack Corrections
Gebelli Software (publisher)
Stepping into the first room. |
This room is pink with a thick carpet and there's moaning. |
Hot tacos indeed. Although I suspect if I saw a blue grizzly bear, I'd start blaming something else I got in Mexico. |
Finding a "nickel headband" and then checking my status. |
The mammoth russet vampire was a little too much for me, so I zapped him with the wand. I'm glad I did, because the colossal gold knife was worth a lot of money. |
A demon convinces me to pay reparations. |
No, but you can resurrect me. |
Room 80 on Level 1. |
The winning screens. |
I have no idea what's happening here. |
1991 was a major transition year for Carmack and his new partner, John Romero. At the age of 20, Carmack had gotten a job two years prior at Softdisk, largely on the strength of his Dark Designs series. But he and the other developers grew to despise the sweatshop-like atmosphere of Softdisk and the monthly programming demands. He and Romero began moonlighting by selling their own games--principally the Commander Keen series--as shareware on bulletin board services. When Softdisk found out about these games, and that the pair had been using the company's computers to write them, both threats of a lawsuit and offers of a contract followed. The messy result was that Carmack and Romero left the company but agreed to continue to produce one game every 2 months for Softdisk's magazines. Thus, a couple years later, after the team had changed the gaming world forever with Wolfenstein 3D and DOOM, you see them credited on the occasional diskmag title like Cyberchess and Dangerous Dave Goes Nutz!
- I was a year late; 1990 was the year most of this happened. Romero worked at Softdisk prior to Carmack and was actually the one who hired Carmack, not because of Dark Designs but because of a tennis game plus his obvious facility with programming.
- Romero and Carmack loved working at Softdisk and only left because it was the wrong sort of publisher to take advantage of the horizontal scrolling technology that the duo would use in Wolfenstein 3D and DOOM.
- It was actually the president of Softdisk, Al Vekovius, who suggested that Carmack, Romero, and Tom Hall start their own company. There were no lawsuits and no threats; Carmack and Romero kept working for Softdisk for a year to avoid leaving the company in a lurch.
- The reason Carmack and Romero are credited on so many Softdisk titles stretching into the mid-1990s is that those titles used technology and code that Carmack and Romero had created. They otherwise had no involvement in games like Cyberchess and Dangerous Dave Goes Nutz!
Friday, September 4, 2020
D-E-D Dead!
Today for the #2019gameaday challenge I played a game of Colt Express on the mobile app. It was a great game but I'm a little biased about the game, lol!
I didn't end up winning but I felt a bit rusty with the game. I can't wait to play it again and trying to win!
As always, thank you for reading and don't forget to stop and smell the meeples! :)
-Tim